An idle game — also called an incremental or clicker game — keeps making progress while you are not playing. You set up a system that generates resources over time, come back later, spend what accumulated, and make it generate faster. Here is the loop explained, including the reset mechanic that keeps it going.
You start by clicking something manually to earn a small amount. You spend it on a generator that earns for you, then on upgrades that multiply the generator. Numbers grow exponentially, so quantities that felt huge an hour ago become trivial. The appeal is watching a system you built accelerate, and the fact that it keeps working while the tab is closed.
Most idle games do not simulate every second you were away. They record the time you left, compare it on return, and award output for the elapsed period, often at a reduced rate and capped at a certain number of hours. That is why checking in twice a day usually beats leaving a game alone for a week — the cap quietly stops rewarding you.
Once growth slows, the game offers a reset — usually called prestige, rebirth or ascension — that wipes your progress in exchange for a permanent multiplier. The next run reaches the same point far faster and goes further. This loop of climbing, resetting and climbing higher is the real structure of the genre, and it is why an idle game can last for weeks.
Do idle games keep running when closed?
Not literally. They record the time you left and grant offline earnings when you return, usually at a reduced rate and up to a maximum number of hours.
Are idle games actually fun to play?
For many people, yes. The pleasure is in optimising which upgrade to buy next and timing resets well, rather than in moment-to-moment action.