Merge Lab replaces falling physics with a tactical 6×6 board. Place the next numbered orb in an empty cell; every orthogonally connected group of equal levels collapses into one higher orb and can immediately cascade again.
Merge Lab replaces falling physics with a tactical 6×6 board. Place the next numbered orb in an empty cell; every orthogonally connected group of equal levels collapses into one higher orb and can immediately cascade again.
Which cells count as connected?
Only cells sharing an edge connect. Diagonal neighbours do not join a merge group.
What do the boosters do?
Hammer removes one chosen orb. Shuffle randomly rearranges all occupied orbs while preserving their levels.